For example, QoP’s scream ability does not gain the +50% bonus damage. On top of the aforementioned general restrictions, the following are not affected by outgoing spell damage amplification (note that they are affected by incoming spell damage amplification normally): 1 The damage of the bouncing attacks acquired via Aghanim's Shard are unaffected by outgoing spell damage amplification. However, there are some hero abilities that deal Pure Damage such as Omniknight’s Purify. The effects are limited to the item's owner, which must have the item equipped. Pure Damage [duniaku_adsense] Tipe damage ini tidak dikurangi oleh magic resistance, armor dan damage block. Compare how much damage was dealt to how much should be dealt Result The bonus damage dealt is equivalent to 40% of the hero's base damage. Fires a secondary saw blade at the target location where it will spin in place, dealing damage in an area around it. While under the effect, the self damage will heal instead. Note that the bonus Pure Damage does not affect spell damage. Does spell amp increase damage from pure damage spells? The blade deals damage and cuts down trees in its path when fired and retracted. So if let's say you have 3 factors that amplify the dmg, you actually do (initialDmg + 50% + 50% + 50% = 250%), not (initialDmg + 50% + 75% + 112.5% = 337.5%). It’s not an exception, its intended behaviour. I believe it does, it also amplifies physical spell dmg too. Unlike outgoing spell damage amplification, incoming spell damage amplification affects every source of spell damage, as long as it is not flagged as HP Removal. Midnight Pulse = Yes. Spell damage is all damage which is not dealt by physical attacks.This includes all spells which deal magical, physical or pure damage, as well as all items with abilities that deal damage. Physical Damage can be reduced by Physical Armor or Damage Block, Magical Damage can be reduced by Magical Damage Resistance, while Pure Damage cannot be reduced by either armor or magical damage resistance. This includes all spells which deal magical, physical or pure damage, as well as all items with abilities that deal damage. Does Spell amplification affects pure damage skills? Dota 2's new update brings forth plenty of changes. D: None of the above Arcane Orb = Yes. That is correct. From the wiki (spell amplification amplified spell damage) - Spell damage is all damage which is not dealt by physical attacks. Damage may also … Spell Lifesteal does not trigger heal for things that don't receive spell amplification (Moon Glaives, Cleave). Spell Immunity no longer grants 100% Magic Resistance (this means that all spells that are able to pierce spell immunity now deal damage as well) Note 1: A quick refresher on how this currently works: Spells have two properties: 1) whether it applies to Spell Immune targets, and 2) what the damage type is. New comments cannot be posted and votes cannot be cast. Spell amplification boosts all damage types from spells, including physical and pure spells Many items grant their owners a spell damage amplification bonus by giving them a direct bonus. Not all pure damage skills benefit, because they would be ridiculously overpowered. Even the damage dealt by attack modifiers counts as spell damage, as long as the effect deals its damage in a separate instance from the attack damage. Jarak cast: 600; Damage/Heal: 100/200/300/400; Cooldown: 14/13/12/11 detik (1,5 detik dengan Aghanim); Mana cost: 110/130/150/170; Brain Sap adalah spell yang sangat mengerikan terutama sepanjang early game.Dengan menghasilkan damage ke lawan sekaligus heal ke diri sendiri, Brain Sap membuatmu selalu untung ketika melakukan trading dengan lawanmu di lane.. Satu hal yang tidak … Magic spell damage is influenced by magic resistance, physical spell damage is influenced by armor and pure damage is not affected by either. Spell damage can be directly amplified. hold ALT while you are hovering over the spells to see if it amps. DURATION: 8. Damage Amplification is a status effect that causes afflicted units to take … Cleave no longer gets boosted by outgoing spell amplification. Please search before posting. I have saved team-mates lives, and myself with this a lot more than expected. Since the damage is considered pure, it even goes directly through magic immunity and works with spell amplification… An example is Omni’s purification which does not get amplified. That includes physical and pure damage spells like BM's wild Axes or Tinker's laser and even some orbs like OD's. Example: Heroes using Hood/Pipe or heroes with skills that gives magic resistance. [[patchnote]] Brain Sap cast point reduced from 0.4 to 0.2 [[patchnote]] Fiend’s Grip damage type changed from Magical to Pure [[patchnote]] Fiend’s Grip damage reduced from 100/155/215 to 80/120/160 [[patchnote]] Swapped the Nightmare and Enfeeble hotkeys [[patchnote]] Reworked Enfeeble. (meat hook, laguna blade etc..) Not affected by outgoing spell damage amplification. This includes all spells which deal magical, physical or pure damage, as well as all items with abilities that deal damage. Summary Damage from Bloodseeker's Bloodrage appears to be unaffected by magic resistance (like pure damage). 1. Besides these, the following heroes have other specific spell damage amplification talents. The Glaives' int-based damage is fully affected, including that of the bounces. Afaik every spell-based damage that doesn't use a proxy unit is increased by increased spell damage. Hampir semua spell di Dota 2 pada umumnya bertipe magical, hanya beberapa saja yang bertipe fisik seperti list diatas dan ada juga beberapa yang bertipe pure. A unit that has incoming spell damage amplification takes more spell damage from any spell damage they receive from any unit. I'm Tinker, i get my level 10, 10% spell amp talent...does that amp my Laser damage, as it is Pure damage? Bloodrage a hero 2. ), Heartstopper Aura, Sunder, False Promise and Soul Rip. Basically all spells except for Ghost Ship (The rum wear-off damage is not amplified. Its just that alot of times omni players prioritize utility items over int+spell amp boosting items. The self damage is absorbed by Aphotic Shield. Additionally, for each 5% of health missing, enemies caught in the saw blade move more slowly. The self damage is affected by spell damage amplification and other sources of damage manipulation. Valve has revealed even more details about the major update 6.82 for Dota 2, this time chronicling the changes made to the damage … Do not create another thread if there is an existing one already. How to Gain Pure Damage. Additionally, for each 5% of health missing, enemies caught in the saw blade move more slowly. You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator. Bloodseeker is invigorated by the wounds of his enemies, restoring some life when he kills an enemy unit. Black hole = Yes. Also gains bonus movement speed when an enemy hero's health falls below 75%, with the bonuses increasing as their health falls further.If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero.Bonuses stack per hero. Stats. All forms of damage in Dota 2 are classified by damage types. Damage return from Blade Mail is no longer increased by outgoing spell amplification. This includes all spells which deal magical, physical or pure damage, as well as all items with abilities that deal damage. Repro Steps 1. ATTACK SPEED: 60 / 90 / 120 / 150. Why? Been playing dota for 15 years and I'm still learning shit... amazing. Ketiganya punya interaksi yang berbeda dengan mekanisme bertahan yang ada di Dota 2.Jadi, pastikan kamu mengenali tipe damage masing-masing hero dan skill, dan menyesuaikan build yang kamu pilih. Death Ward). The Overload's area damage is fully affected, including that of the bounces. Coz you can not return to damage via blademail. Pure damage is not affected by Armor or Magic Resistance. Spell amp increases damage done by hero, not its summoned units. A community for DotA 2 players interested in informative and in-depth content surrounding DotA 2, from technical strategy, to helpful resources, to pro-match discussions. C: Reducing the current hero's magic resistance by 25%. Even the damage dealt by attack modifiers counts as spell damage, as long as the effect deals its damage in a separate instance from the attack damage. Press alt to check the numbers when you have purchased an item like Kaya. All three underlie damage manipulation. The blade deals damage and cuts down trees in its path when fired and retracted. Purification does get amplified. For example: Let's say Finger of Death deals 1000 damage at level 18. Spell damage amplification is divided into outgoing and incoming damage amplification. There are certain cases of abilities that ignore spell damage amplification. I am curious on the subject of this particular mechanism as it was brought to my attention that it only increases the effectiveness of “Magical” type of spells. 2) Yasha and Kaya (16% Spell Damage / 30% Spell Life-steal amplification / 10% Movement Speed) 3) Bloodstone (10% Magic resistance / 8% Spell Damage / 30% Spell life-steal amplification). Hingga saat ini, Dota 2 punya tiga tipe damage, yaitu fisik (physical), magic, dan pure. The damage source of all summoned units is the unit itself, therefore can not be amped by spell amp. Attack an enemy unit that has magic resistance 3. The check here is, if the damage can be returned by blademail you can amp it via spell amp. B: Amplifying the spell damage by 25%, i.e. Selain mekanisme bertahan yang berbeda, Dota 2 juga memiliki tipe damage yang berbeda. SPELL AMPLIFICATION: 15 / 20 / 25 / 30. fist and swachbuckle are fixed, while … pierces spell immunity: no DISPELLABLE: Yes Applies a frost debuff that slows enemy movement speed by 30% and causes them to lose 20 plus 2.5% of their max health per second for 4.0 seconds. 4) Linken's Sphere (Passive Spell block/ Transferable spell-bock). Provides half attack speed to allied heroes. Outgoing spell damage amplification granting abilities, Outgoing spell damage amplification granting talents, Outgoing spell damage amplification granting items, Incoming spell damage amplification granting abilities, https://dota2.gamepedia.com/Spell_damage?oldid=2090313. Fires a secondary saw blade at the target location where it will spin in place, dealing damage in an area around it. By Gopya; February 01, 2020; Patch 7.24 was released right after the Leipzig Major. No Dota 2 key requests, sell, trade etc. CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana. Rubick can use this spell as his own for several minutes or until he dies. Crystal Maiden "Freezing FIELD" The best 3rd spell is Crystal Maiden's ultimate "Freezing Field". Press question mark to learn the rest of the keyboard shortcuts. One thread per issue. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. We use cookies on our websites for a number of purposes, including analytics and performance, functionality and advertising. Deals pure damage to self. (meat hook, laguna blade etc..) Вход Магазин ... Dota 2. DOTA 2 The BIG winners of Dota 2 patch 7.24. Impetus = Yes. Moon Glaives no longer gets boosted by outgoing spell amplification. Multiple sources of outgoing spell damage amplification stack additively. Things have settled down now and the next thing to look forward to are the qualifiers for the ESL One LA Major. From the wiki (spell amplification amplified spell damage) - Spell damage is all damage which is not dealt by physical attacks. Wow, TIL that spell amp works on physical damage spells. Glaives of Wisdom = Yes. Spell damage is all damage which is not dealt by physical attacks. Spell amplification is a DotA 2 mechanic that boosts the damage done by your spells (before reductions). Fires a secondary saw blade at the target location where it will spin in place, dealing damage in an area around it. Spell damage is all damage which is not dealt by physical attacks. The way i think about it is that multiple factors of amplify/resist spell damage add, not multiply. Multiple sources of incoming spell damage amplification stack additively. Does Spell amplification affects pure damage skills? Dotabuff es el sitio web lider en estadísticas y comunidad de Dota 2. Dota 2 Wiki is a Fandom Gaming Community. This includes all spells which deal magical, physical or pure damage. There are several ways to deal Pure Damage or gain Pure Damage bonus for auto-attacks. Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. All 3 primary damage types have some interaction with other damage-related game mechanics as noted in the table below. Fiend's Grip will disable and drain mana from Spell Immune units, but not damage them. For example, doing so shows updated values for both Proximity and Remote Mines when they do not get amped by spell amp. The blade deals damage and cuts down trees in its path when fired and retracted. Spell damage. Range: 1000 (1400 with Scepter) Duration: 180/240/300; Cooldown: 20/18/16 (2 with Scepter) Stolen Spell Amplification: 75% (With Talent) Manacost: 25; The best ability for Dota 2 Rubick and … I don't think it effects spells tagged with HP Removal like Heartstopper though. 100 damage spell now does 125 damage, then it is reduced by the hero's magic resistance. This page was last edited on 3 March 2021, at 08:29. Abaddon cannot deny himself with this ability. Additionally, for each 5% of health missing, enemies caught in the saw blade move more slowly. Since these are handled separately, they stack multiplicatively with each other. The self damage can trigger Borrowed Time. In general abilities related to health manipulation (instantly killing effect, health cost, delayed damage) are not affected by spell damage amplification, neither incoming nor outgoing. The following heroes have a talent that grants them spell damage amplification. Pure damage can be reduced and amplifiedby a few specialized game mechanics 2. Some exceptions include the mentioned proxy units like Clinkz ult/aghs, Rhasta wards. This could lead to huge amounts of … yes it amps all spells that dont have fixed values. … 2 The damage of the bouncing attacks acquired via the talent are unaffected by outgoing spell damage amplification. Spell damage dealt by summons is affected by the summons' outgoing spell damage amplification, not by the summoner's (e.g. There are 3 primary damage types: Physical, Magical, and Pure. It is important to note that those spells cannot spell lifesteal either. Even the damage dealt by attack modifiers counts as spell damage, as long as the effect deals its damage in a separate instance from the attack damage. A unit that has outgoing spell damage amplification deals more spell damage with any spell damage they apply to any unit. Looks like you're using new Reddit on an old browser. Aghs Laguna = Yes. Dota 2 bug causes Iron Talon to affect non-neutral creeps. In the recent Rekindling patch, damage was simplified slightly by the removal of composite damage, but there are still three others to learn: physical, magical and pure damage. That was followed by the True Sight Premier from the TI9 grand finals and the OG’s big announcements.