some 3rd party may have made a tool, like the nocash zoomer stuff, but theres no way to do it just in desmume … i guess we'll put it in the list of things to keep in mind on the day we rewrite the display code enough to be able to do things like that. So, the resulting dimensions are optimized to replicate the DS display, not necessarily replicating the game so it is suited for your display. Its only possible for desmume to read the touch input specially if someone programs it to do that specially. But with Castlevania DoS, I often have to look at the bottom screen to see the map. Note that it will save the screen shot in its original 1x1 size and use the vertical LCD layout. Custom Screen Size. Any controller with a touch screen will allow it to operate as a pointing device. As a personal preference I'm playing with just one DS screen on my front projector. 2. The Nintendo DS is my most favorite handheld/console ever and I'm very grateful for your wonderful emulator. Here's why your screen shot doesn't prove anything: I personally hacked desmume to run crysis, and then I added a UAV drone that flies overhead and gives you an aerial view in the other screen, so it is more DS-like; and my pic proves it: Things must have been tough for you, using 0.9.4. Supports multiple players connecting simultaneously to allow for split screen setups whilst remaining live. 3. DeSmuME will save the screen shot as a PNG and toss it in the “Screenshots” folder. Remember, Nintendo DS games have a split screen with the game display on one side and another game display on the other half. Provides Pokemon name, id, species, max HP, current HP, IVs, gender, move-sets, levels and much more. If you want to give the screen shot a custom filename, press F12 instead. 5.11 How do I customize the appearance of the emulated DS video output? 5.8 Does DeSmuME support full-screen mode? So nothing else is necessary. Re: Split status screen zeromus wrote: thats a crazy idea. 5.10 Is it possible to display each DS screen at different sizes within a single window? 1. You can also access these function via the File menu . This emulator simply stacks these screens one on top of the other. 5.9 Is it possible to display each DS screen in separate windows? So if you pick the 1.5 : 0.5 option, for example, then the DeSmuME window will be 50% larger next time you open it. there is no way to separate the screens in desmume. My best option currently is to set my taskbar to autohide then center the emulator between my main monitor and my secondary one then resizing it to the vertical height of the smaller monitor. Thats generally, if not universally, the main point. If possible I like to ask for this feature to be added in the DeSmuME main build. DeSmuME is a Nintendo DS emulator Status: Beta. At present, there is a bug that causes DeSmuME's window size to increase when this per-screen aspect ratio is turned on. Use the touchscreen, its a pointing device, desmume can handle it. Brought to you by: mtabachenko ... to be able to split the touchscreen and main screen into separate windows. Thanks! I think it depends on each one, MelonDS has a HORRIBLE performance on my PC while DeSmume I can run most games without a problem and with a good performance (and still with frame-skip) besides the possibility of playing online. It's a pain in the ass, and I'm not using this new feature until that bug is fixed. Recording DESMUME via OBS Trying to set this up, I've selected the region I want OBS to record for the top screen and the bottom screen but when previewing stream I just get a blank black screen... any ideas what I am doing wrong? This is an option to change the size of the upper & lower screens while maintain the aspect ratio in the X432R branch. Is there a way to either use a hotkey to toggle between top and bottom, *OR* split the screen and separate them to their own window so I can move them around independently?