The size of the Force Field filters could be altered by the padding of other filters. Updated roll audiohelper call to push sound to all connected clients. These will only be available in new worlds. 14/09/2020 - Esrin - Corrected order of Encumbrance Threshold / Current values for consistency. In the above example, it is the color property that we want to animate with an animation of type "colorOscillation". Mandatory properties: active loopDuration val1 val2 chaosFactor Fixed issue where straggler skills were not being grouped together. 12/10/2020 - Esrin - Rolling out the v1.0-alpha2 release to the dev branch. 09/03/2021 - Cstadther - Fix 820 - Updated RegEx for monetary value scrubbing to allow Safari. 19/07/2020 - Cstadther - Bug Fix #212 - Vehicle weapons are now imported correctly as Vehicle Weapons. For those who wish to make a donation : paypal. You signed in with another tab or window. 30/12/2020 - Cstadther - Fix 568 - Changed the way skills are rendered, but spliting skills into two columns and rendering those columns. Fairy fireflies, Ripples, Living Fluid, Fire Rays, two new Spiderweb, and much more! This system is made by fans, for fans, and is not associated with Fantasy Flight Games or their partners in any way. 20/07/2020 - Cstadther - Stat modifiers save on update of actor and store value of difference in attribute. 17/06/2020 - Esrin - Made skill sorting by localised name an optional setting in System Settings, defaults to off. 09/07/2020 - Esrin - Fixed bug with Initiative Rolls caused by core changes in FVTT 0.6.5. 51190 Recherche de jeux. 08/05/2020 - Esrin - Extended Actor class to allow for calculated Minion stat values (wounds from unit wounds _ quantity, and skills from group skills _ quantity-1), 08/05/2020 - Esrin - Added data structure for minions, 08/05/2020 - Esrin - Built character sheet for minions. 12/06/2020 - Esrin - Added warning on startup if Special-Dice-Roller module is not installed and activated. OggDude Character Import Updates - correctly create Bonus Characteristic choices on talents and add species selected skill ranks. Some modules also include css and … 07/05/2020 - Esrin - First pass at character sheet styling. 26/09/2020 - Cstadther - Added additional error handling and logging for signature ability import. You need Integers? 17/09/2020 - Cstadther - Enhancement #336 - Added conflict talents to talent sheet, specialization display, and oggdude talent importer. 12/05/2020 - Esrin - First pass at improvements to inventory display to show more info on hover of certain areas (hover name for description, hover special for full text, etc). 16/01/2021 - Cstadther - Enhancement 633 - Added quality rendering to. 01/08/2020 - Cstadther - Bug Fix #283 - Updated code to add custom skills to list, and sort them properly by abbreviation. No more popping back to the top of the skills list every time you make a change! 19/06/2020 - Cstadther - Bug fix for console error where pack index has not been populated. 14/08/2020 - Cstadther - Updated character import to handle cases where modifiers on career and specializations were not initialized at 0; 13/08/2020 - Cstadther - Bugfix - Fixed character import error for no force powers. You need to rotate 45 ° and return to 0 ° and vice versa? 23/07/2020 - Cstadther - Added Career item type, sheet and integration on character sheet. 20/07/2020 - Cstadther - Added skill rank modifiers, works for current skills and any new added skills correctly. 08/02/2021 - Cstadther - Fix 773 - Fixed issue with Obligation/Duty table on GroupManager. 16/09/2020 - Cstadther - Tiny fix, added object-fit:contain to images to help with stretching. 19/09/2020 - Cstadther - Added ability to mark a melee weapon to not use Brawn which will cause weapon to follow not damage rules. A full turn in loopDuration. 07/05/2020 - Esrin - Minor tweaks to the character sheet styling. Mandatory properties: active speed 25/09/2020 - Cstadther - Added OggDude Import for Signature Abilities. 09/11/2020 - Cstadther - Fixed issue for career when attributes are empty, corrected so use. To add a preset, you can now specify a library in an object (same as getPreset). 06/07/2020 - Cstadther - Refactored specializations to move specialization talent updates to, 06/07/2020 - Cstadther - Refactored logging, added logging helper, added config option to enable debug level logging which defaults to false. 17/06/2020 - Cstadther - Enhancement #91, Specialization Color Difference between Active and Passive. A lot of customizable properties (see compendium). 30/07/2020 - Cstadther - Fix for issue where Remove Setback was incorrectly trying to be added to the dice pool. A graphical interface will be added later. The object must contain the name and optionnaly, the library and various properties. 51190 Jeux Gratuits pour Mobile, Tablette et Smart TV I advise you to go there and play with the values. vec2 vTextureCoord : Only used to retrieve a pixel in a sampler. 11/05/2020 - Esrin - Added career skills checkbox to character sheet. 11/05/2020 - Esrin - Reworked the modifier tabs to be more foolproof and user friendly. Integration of Mess Moerill's Supersuit(e) (for templates) part I : You can set webm, mp4, etc. To simulate splashes, injuries and bloodbaths! 31/05/2020 - CStadther - Added SASS configuration using Gulp. 03/08/2020 - Esrin - Restyled #chat-log messages and #chat-form text area to match system styling. 03/02/2021 - Cstadther - Fix 743 - Fixed issue to where damaged weapons were not applying a difficulty die addition. 02/06/2020 - Esrin - Sheet styling tweaks. 08/05/2020 - Esrin - Built very basic item sheets for the three main item types. If nothing happens, download GitHub Desktop and try again. The transition is correctly applied to each component of the RGB value. Tous les décès depuis 1970, évolution de l'espérance de vie en France, par département, commune, prénom et nom de famille ! 21/06/2020 - Cstadther - Added compendium item updates to talents and force powers, so that the import will update the data correctly. Certificaat Thuiswinkel.org verklaart dat haar lid: het Certificaat Thuiswinkel Waarborg mag voeren. Players can click on roll button in chat to roll destiny. Ideal to simulate reflective surfaces on small or large areas. 29/11/2020 - Cstadther - Enhancement 486 - Add quantity management to vehicle cargo hold items. 17/06/2020 - Cstadther - Added force talent checkbox to talent data, update specialization sheet rendering to include it. This alpha version can only be used via macros. 03/06/2020 - Esrin - Implemented scroll position saving when actor sheet elements are updated. 13/06/2020 - Esrin - QoL improvements to specialisations to keep them synced up with any changes to linked talent descriptions or activations. Fixed issue with OggDude import failing when skills not selected. A syncShift can be applied to alter the global synchronization for this effect (0.25 for half). 29/01/2021 - Cstadther - Enhancement 616 - Added Roll Only modifiers to weapons under, 26/01/2021 - Cstadther - Added a new Hook. 11/05/2020 - Esrin - Fixed bug on vehicle sheet that was preventing data entry to some fields. I await your feedback and I will listen to your needs. 15/09/2020 - Cstadther - Fixed issue where defence was not updating correctly. 20/11/2020 - Cstadther - Enhancement - Added dialog to Initiative roll to allow for changing base ability and adding success/failure. 24/10/2020 - Cstadther - Enhancement 394 - Added increase/decrease gear quantity from adversary gear list. 3 new presets for templates : it's time to splash. 03/06/2020 - CStadther - Restyled vehicle weapon and attachment sheets. 16/11/2020 - Cstadther - Fix 448 - Added code to correctly add talent attributes to the specialization talent. TokenMagic can apply the following effects: 01/09/2020 - Cstadther - Added additional error handling for modifier calculation. Importer was updated to apply stat/skill rank/characteristic modifiers for weapons/armor/gear. 03/06/2020 - CStadther - Fixed positioning issue with tool tips on vehicle sheet. Returns an array. Optional properties: pauseBetweenDuration loops syncShift 08/01/2021 - Cstadther - Added new paused image. Better performances and better blending with alpha channel. 31/12/2020 - Cstadther - Enhancement 529 - Added Restricted checkbox to items. Now automatically populates with player characters, can open character sheets, change initiative mode and use the destiny pool. Derniers chiffres du Coronavirus issus du CSSE 15/03/2021 pour le pays France. Combo-box to choose the FX you want to apply. 20/12/2020 - Cstadther - Fix 556 - Fixed issue where title of intiative dialog was incorrect. 12/10/2020 - Esrin - Removed Group Manager from non-GM users as it is no longer necessary with the new Destiny Pool UI. 28/12/2020 - Cstadther - Fix 569 - Fixed OggDude export with non-english characteristic names (now uses characteristic keys). 23/02/2021 - Cstadther - Fix OggDude Character import changing owned item ids when reimporting characters. We would like to show you a description here but the site won’t allow us. The padding property value is now multiplied by the zoom factor. 06/05/2020 - Esrin - Renamed remaining core files from Simple World Building to swffg naming scheme for consistency. This allows for context to be maintained through popout dialog. distance, outerStrength and color are attributes specific to the filter (see the macro portfolio in the compendium. 02/11/2020 - Cstadther - Enhancement 374 - Added ability to add Success/Failure/Advantage/Threat to dice rolls. Some critical issues in filters Shockwave and Twist (regression of v0.2.2). 24/09/2020 - Cstadther - Fix #162 and editor not displaying text in items. 19/08/2020 - Esrin - Updated Roll template and ItemDetails methods to correctly display the new embedded Item Qualities. An option to allow non-GM players to add, modify or delete FX on tokens which they do not own. 19/12/2020 - Cstadther - Enhancement - Changed variable name in macro generation to resolve issue where. 07/06/2020 - Esrin - Fixed localisation on character, minion and vehicle sheets for weapon range and firing arc display in inventory. Choose color, opacity, special effect, and an optional texture. Foundry properties are left untouched, this is a pure graphic transformation.